Damage is 1-4 points of damage per point of skill in Fire Magic, but casting cost is low. Launches a burst of Fire at a single target. Master: 3 points resistance per point of skill
Normal: 1 point resistance per point of skillĮxpert: 2 points resistance per point of skill Increases all your characters' resistance to Fire by an amount equal to your skill in Fire Magic and lasts one hour per point of skill in Fire Magic. The arrow does 1-8 points of damage when it hits.Įxpert: Casting cost 1 spell point. Unlike most spells, this spell is notoriously inaccurate and has the same chance of hitting as a regular arrow (using your Fire skill as a bonus to hit). Normal: Duration 1 hour per point of skillĬreates and fires a single flaming arrow. Torch light increases the radius of light surrounding your party in the dark. If you find them email me where you found them and I will give proper credit.Īll spell costs are at level 1 skill for that group, higher skill level and expert/master will change the spell costs. These 2 can't be bought and need to be found. A Light magic shop exists in Silver Cove. Get Master of water magic in mist and expert in new sorpigal and freehaven.Īll higher Light/Dark magic can be found in Blackshire. Water magic is extremely important for the Lloyd's Beacon and other spells. Master for White Magic can be found near Castle Alames. Master for Dark Magic is found in that town in Paradise Valley. Expert for White Magic is found in Silver Cove, and Expert for Dark can be found in both White Cap and Darkshire. Dark Magic membership can be found there as well and also in White Cap. To get membership to Light Magic you need to look in Blackshire.
You need a guild membership first which are all found in Free Haven. The rest of the higher spells can be found in Free Haven in their respective magic shops. Most of the first 2 to 3 spells of the any of the first 7 magic groups can all be found in New Sorpigal in random order.
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